Global eSports Market Growing to Unveil a Remarkable CAGR of 16.50% By 2029, Key Drivers, Size, Share, Demand and Opportunity Analysis
The eSports market is expected to witness market growth at a rate of 16.50% in the forecast period of 2022 to 2029 and is estimated to reach the value of USD 5.80 billion by 2029
Key Pointers Covered in Global
eSports Market Industry Trends and Forecast to 2029
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Market
Size
·
Market
New Sales Volumes
·
Market
Replacement Sales Volumes
·
Market Installed
Base
·
Market
By Brands
·
Market
Procedure Volumes
·
Market
Product Price Analysis
·
Market
Regulatory Framework and Changes
·
Market
Shares in Different Regions
·
Recent
Developments for Market Competitors
·
Market
Upcoming Applications
·
Market
Innovators Study
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Global eSports Market
Scope and Market Size
The eSports market is segmented on the basis of revenue
streams, games and e-platform. The growth among segments helps you analyze
niche pockets of growth and strategies to approach the market and determine
your core application areas and the difference in your target
markets.
·
On the basis of revenue streams, the eSports
market is segmented into media rights, tickets and merchandise, sponsorships
and direct advertisements and publisher fees. Media rights can be further
segmented into subscription and online advertisements.
·
On the basis of games, the eSports market has
been segmented into multiplayer online battle arena (MOBA), player vs. player
(PvP), first person shooters (FPS), real time strategy (RTS) and salons and
spas.
·
On the basis of e-platform, the eSports market
has been segmented into PC-based eSports, consoles-based eSports and mobile and tablets.
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Some
of the key questions answered in this report:
·
How has the Global eSports Market performed so
far and how will it perform in the coming years?
·
What has been the impact of COVID-19 on the Global
eSports Market?
·
What are the key regional markets?
·
What is the breakup of the market based on the
procedure?
·
What is the breakup of the market based on the
injury location?
·
What is the breakup of the market based on the
end user?
·
What are the various stages in the value chain
of the industry?
·
What are the key driving factors and challenges
in the industry?
·
What is the structure of the Global eSports
Market and who are the key players?
·
What is the degree of competition in the
industry?
Market Analysis and Insights: Global eSports
Market
·
The eSports market is expected to witness market
growth at a rate of 16.50% in the forecast period of 2022 to 2029, and is
estimated to reach the value of USD 5.80 billion by 2029 Data Bridge Market
Research report on eSports market provides analysis and insights regarding the
various factors expected to be prevalent throughout the forecast period while
providing their impacts on the market’s growth. The increase in the use of
product in various industries globally is escalating the growth of eSports
market.
·
The finest market research report is the one
which is pertinent, unique, and creditable and also makes use of proven tools
and techniques to formulate complex market insights into simpler version.
Global eSports Market analysis report contains myriad of factors that have an
influence on the market and include industry insight and critical success
factors (CSFs), market segmentation and value chain analysis, industry
dynamics, drivers, restraints, key opportunities, technology and application
outlook, country-level and regional analysis, competitive landscape, company
market share analysis and key company profiles. The credible Global eSports
Market report provides an examination of various segments that are relied upon
to witness the quickest growth amid the approximate forecast frame.
·
The increase in popularity of video games across
the globe acts as one of the major factors driving the growth of eSports
market. The rise in emergence of esports as a professional career because of
impressive international prize pools, one-to-one sponsorships, streaming
revenues and increase in popularity of the gaming tournaments
accelerate the market growth. The rise in the infrastructure for the league
tournaments and increase in the live streaming of games further influence the
market. Additionally, rapid industrialization, emergence of industry 4.0,
rapid infrastructural developments, expansion of end use industry and
formidable investments positively affect the eSports market. Furthermore, the
professionalization in the industry extend profitable opportunities to the
market players in the forecast period of 2022 to 2029.
·
Global eSports Market business report presents
an analysis of prime manufacturers, trends, opportunities, marketing
strategies, market effect factor and consumer needs by major regions, types,
and applications worldwide while considering the past, present and future state
of the SEMICONDUCTORS AND ELECTRONICS industry. Businesses can attain knowledge
about complete background analysis of the SEMICONDUCTORS AND ELECTRONICS
industry which includes an assessment of the parental market. This is the most
promising market research report which has been framed in the way foreseen. Global
eSports Market research report not only saves valuable time but also add
credibility to the work.
Global eSports Market Country Level Analysis
The countries covered in the
eSports market report are the U.S., Canada and Mexico in North America, Brazil,
Argentina and Rest of South America as part of South America, Germany, Italy,
U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of
Europe in Europe, Japan, China, India, South Korea, Australia, Singapore,
Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC)
in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel,
Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA).
Global eSports Market Share Analysis
The eSports market
competitive landscape provides details by competitor. Details included are
company overview, company financials, revenue generated, market potential,
investment in research and development, new market initiatives, regional
presence, company strengths and weaknesses, product launch, product width and
breadth, application dominance. The above data points provided are only related
to the companies’ focus related to eSports market.
Key player Global eSports Market
Some of the major
players operating in the eSports market report are Modern Times Group MTG AB,
Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve
Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios, Nintendo, FACEIT,
CJ Corporation, Kabam, Wargaming Public, Rovio Entertainment, GungHo Online
Entertainment, Riot Games Inc., Epic Games, Alisports, Total Entertainment
Network, King Digital Entertainment PLC, Zynga Inc., Gamevil Inc. , Cloud9,
Team SoloMid, Team Liquid, Echo Fox, Fnatic, Gen.G ESports, 100 Thieves, G2
ESports and Immortals, among others.
MAJOR TOC OF THE REPORT
·
Chapter
One: Introduction
·
Chapter
Two: Market Segmentation
·
Chapter
Three: Market Overview
·
Chapter
Four: Executive Summary
·
Chapter
Five: Premium Insights
·
Chapter
Six: Global eSports Market Share by Product & Procedure type
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https://www.databridgemarketresearch.com/toc/?dbmr=global-esports-market
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